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Songjiang Yu

Level Designer /System Designer

Phone : +86 18840001060

Email : yusongjiang12138@163.com

SKILLS

Level Blockouts               Unreal Engine                         Unity Engine                  Jira
Communication                Puzzle Implementation           Machinations                  Blueprint
C#                                     Numerical Balance                  LUA                               Marvel
Narrative Writing             Design Documentation            ProcessOn                      Xmind

PROJECT EXPERIENCE

Delivery Battle                 Third prize of Lilith Campus Studio League (hatched)                    2021.03-2021.06

Project content: Casual competitive MOBA game based on Da Vinci engine, experienced a complete iterative incubation process, mainly responsible for map level design and iteration in this project,generation requirements document and gantt chart production, project management, core gameplay program implementation, mobile port, frame synchronization to state synchronization logic changes.  

FINDME                                                        48h Global Game Jam 2021                                        2021.01-2021.01

Project content: Ray volume light puzzle game based on UE4 engine, mainly responsible for 2D structure level design in 3D scene, enemy AI based on ray detection behavior logic design, game background world view and chapter design, collection elements and egg design, 2D rendering and 3D level scene construction.  

MIXT                                           InGAME International AHRC(DES504 Project)                        2021.05-2021.09

Project content: Asynchronous social card game based on UE4 engine, experienced the whole Agile project development process, completed the project IP authorization, and was mainly responsible for the project, asynchronous social game system design, phased differentiated card design, numerical balance design, game scenario design, UI and UX logic implementation in the engine.  

Call of Eleheim                                                  TapTap Indie Camp 2020                                        2020.12-2020.12

Project content: 2D platform jumping game based on Unity engine, mainly responsible for the design structure of game levels, reaction design of characters and scene elements, and novice level, the guiding design of the card, the program implementation of the core gameplay, and the construction of multi-layer 2D level scenes.  

Double Double Pop                          2020 Lilith Da Vinci Project Competition                               2020.06-2020.08

Machines Stop                                                           DES505 Project                                                 2021.01-2021.05

Escape                                                             Serious Game Week Project                                       2020.10-2020.10

The Pendemic Day                                           2020Gaming Spirit Bomb                                         2020.02-2020.02

 

EDUCATION

2015.09-2019.06 (Undergraduate)                           Jiangnan University                                         Internet of Things

Major courses: Artificial Intelligence, Wireless Sensor Network, Network Security, Data Structure, Discrete Mathematics, Algorithm Design , etc.

2021.01-2022.01(Master)                                             Abertay University                       Mprof (Game Development)

Major courses: Critical Game Development, Indie Game Development, Game Design as Culture and Business , etc.

Member of lilith Campus Studio in Abertay

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